AI Insights · Timothy · September 2022
Top 5 io Games on Android in Belgium Q3 2022
In Q3 2022, io games on Android in Belgium showed varied performance in terms of downloads, revenue, and active users. Notable trends were observed for games like Little Big Snake, Snake Rivals, Agar.io, Hole.io, and Worms Zone .io - Hungry Snake.
In the third quarter of 2022, the top 5 io games on the Android platform in Belgium exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Little Big Snake saw a fluctuating weekly revenue, peaking at approximately $156 in the week of July 18 and dropping to around $12 by September 19. Weekly downloads also varied, with a high of 150 in late July and a low of 28 in late August. Active users showed a downward trend from 641 in late July to 416 by the end of September.
Snake Rivals - Fun Snake Game from Supersolid experienced a notable spike in revenue to $133 in early July, followed by a decline to around $36 by the end of September. Downloads remained relatively steady, peaking at 151 in mid-August. Active users peaked at 519 in late August before declining to 401 by the end of the quarter.
Agar.io had a consistent weekly revenue, hovering around $77 in early July and stabilizing at about $40 by the end of September. Downloads started strong at 732 in late June but saw a decline to 292 by September. Active users followed a similar trend, dropping from 3095 in late June to 1862 by the end of the quarter.
Hole.io from VOODOO showed steady revenue, with a peak of $45 in mid-August and ending the quarter at $41. Downloads were highest at 3920 in late June, gradually decreasing to 1649 by the end of September. Active users started at 17032 in late June, with a slight decrease to 13182 by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a modest revenue, peaking at $71 in mid-July and dropping to $7 by the end of September. Downloads showed an upward trend, peaking at 449 in mid-September. Active users fluctuated, starting at 6082 in late June and ending at 5257 by the end of the quarter.
These insights highlight the dynamic nature of the io games market on Android in Belgium. For more detailed analytics and trends, visit Sensor Tower.